Teleporter telefrags have not been changed.This keeps you from getting right back into the rolling telefrags at the start of a level and gives the first players in a chance to get off of the spots. You will only telefrag somebody if every single spot is occupied, in which case the last person in gets whacked.When spawning (or respawning) it will now search and find any open start spot, not just blindly go to the next one.Fixed a lockup when multiplayer was selected, but there were no communications available.Essentially this allows the players to choose an episode, but once the first level of that episode starts, they can't exit levels until the "fraglimit" or "timelimit" is reached. You must have "fraglimit" and/or "timelimit" set to use "noexit 2" also. This WILL allow any player to exit the Start level, but no one can exit any other level. No longer prints "Player exited the level" in single player.Reverted the issue with save games created in 1.05.You would be dead, but unable to respawn or restart. Corrected a problem where discharging the lightning gun in water would sometimes leave you in a "zombie" state.You specify -zone followed by a size in KB. Made the size of the zone a command line parameter.New GUS code: supports GUS Classic & fixed playback rate.Notify what weapon picked up in backpack in addition to ammo.Made not being able to write a PCX file a warning instead of a sys_error.Timedemo was not showing the timings at the end.CD audio volume doesn't act oddly with certain drives.You can now bind the semicolon from the menu. The lightning gun is never considered your best weapon when you are underwater.There are still a few errors that can occur when reporting projectile obituaries. Many deaths were getting inappropriate messages. Support for Quake Mission Pack 1: Scourge of Armagon.Support for Quake Mission Pack 2: Dissolution of Eternity.7 Version 1.01 (Original Retail Version) - 7/12/96.The collection is just as if not mire expensive on gog, and thats the version with all the fixes one can install in less than 3 minutes. Not to mention with digital distribution where shelf space is infinite, there is no real point in devaluing games based on their age. What comes about pricing: it is what it is, I assume Bethesda just threw whatever pricetag they felt appropriate on it and thats it. Nothing too insane, thankfully (same goes for Quake 1&2, with 3 its a lil bit easier if I remember well) Yep, they indeed need some tweaking to make them run properly To run the expansion packs, you need expansion-packs or generally mod-compatible sourceport, which are couple from the stable ones. To make Quake2 go on modern machines, you need a sourceport, which are plenty around - you may want to ask on the thematic forum. Retail Quake4 needs to be patched with a freely downloadable patch 1.4.2 for Windows. On secondhand market you can get it roughly ten times cheaper than if you wanted to buy the exactly same thing on STEAM, running on the same issues. Originally posted by Consumerism Temple:Speaking of retail Quake4, the "Collectors Edition" - a DVD box as I suppose - next to the game of Quake4 includes Quake2 with Ground Zero and Reckoning expansion packs. Sadly, key redemption is the exception, not the rule." EA does the same thing, but for the most part the keys are for Origin, not Steam. Some examples include Valve (Half-Life 1 gives you every GoldSrc game on Steam) and Sega (Medieval II/Rome can be redeemed, Dawn of War 1 owners will be granted a key if they contact support and show proof of purchase). "CD Keys only redeem on Steam if the publisher is feeling nice. Things take a turn when as a business you are trying to meedle with IP-s you dont ownĪs it was said already, quoting from Moss Keep in mind Blizzard only handles their OWN GAMES through their platform, just a sliiiight difference right there, barely noticeable or anything Originally posted by Consumerism Temple: its not as easy as flipping a switch and thats it, they wont retroactively add decade old games so that people can redeem their bargain bin copies on steamAt BLIZZARD it is actually possible and I did upgrade my old retail Starcraft to somewhat officially patched version once BLIZZARD BATTLE-NET recognized my age-old CD key, allowing me also to download the game.
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